Associate Technical Art Director
Electronic Arts
- Kuala Lumpur
- Permanent
- Full-time
- Support for artists using EA pipeline, workflow, and tools.
- Develop tools to refine processes, including batching and automation.
- Look for and fix inefficiencies and problems in existing processes.
- Develop and share methods to help artists achieve at the highest quality and maximum efficiency.
- Create documents for artists outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
- Check assets for technical integrity before integrating into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
- Communicate with artists and our teams.
- Minimum 6 Years of work experience as a TA
- Minimum of 3 shipped Products
- Strong technical communication skills
- English proficiency
- Knowledge of Game Production Pipeline and Workflows
- General knowledge of Game Development Engines such as Unreal 4 and Unity 3d
- Knowledge of rendering pipelines, 3d math, and performance profiling
- Knowledge of Python scripting or Visual scripting
- Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
- Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.
- Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.