Lead 3D Character Artist

Virtuos Kuala Lumpur

  • Kuala Lumpur
  • Permanent
  • Full-time
  • 1 month ago
Job Description PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together. About The Position Virtuos is always working on more and bigger exciting projects. With great projects come great responsibility, and our production team needs an exceptional individual to show the direction. Lead 3D Character Artist should be proficient in art production techniques and pipelines, with mainstream art styles, able to execute assigned tasks according to project schedule, and willing to research and learn new tools and techniques. They should be a team player, able to work well with other artists. Responsibilities Review the client's package with Art Director to check if there are any problems with reference materials or requirements Ensure all artists understand the art requirements and specific needs of the project Cooperate with Art Director and Producer to composite the team and estimate the time for the project Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team Check daily work according to this schedule and notice Producer about the risks and propose solutions Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible Prepare all assets for Art Director review either on his computer or on artists' computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews Ensure that the Artist knows the client's feedback perfectly and check whether the Artist is able to implement the feedback Evaluate the art team performance Evaluate the ability of the artist and set the improvement target for them Occasionally travel outside of China to work onsite with the foreign client during pre-production Communicate with technical art, explain the technical assistance requirement, and push the solution implementation Communicate with the client's artist directly Qualifications Experience creating photorealistic/stylistic set pieces, props, textures, and materials on next-gen console platforms (character) A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets. Two or more published games in an Character or Prop Artist role. Ability to show examples of top-notch props and textures made for next-gen console games Work well in a large team character, be proactive, and have excellent communication skills. Deep understanding of the complete game art development and production pipeline. Master level experience creating the assets conform to the PCconsolemobile game technical specifications with Autodesk Maya3DsMax or Blender. Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference. Zbrush experience for high-res sculpting and transferring to in-game assets. Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of characteral assets. Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine. A passion for making great games

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