Lead Environment Artist
Double Eleven
- Kuala Lumpur
- Permanent
- Full-time
- Helping to create beautiful games
- Being part of an amazing team working on multiple AAA titles
- Being trusted to work independently and proactively to the highest standards
- Working with experienced teams in the industry
- Lead the artistic team in the development and continuity of high-quality environments and art assets for the project
- Working with producers and artists to create an art production roadmap that aligns to content releases and maintain planning foresight
- Maintains effective information flow to the team to ensure the team members are aligned with the project objectives
- Provide regular review and feedback on teams work in a clear and constructive manner
- Encourage creativity and participation from all team members
- Maintain efficient collaboration between the team members and other dependent teams
- Maintain a close working relationship with your direct manager, producers, leads, and other teams to push project quality
- Actively participate in the constant improvement of work methods and pipelines with a particular focus using Unity
- Share knowledge and recommend best practices in your area of operation
- Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards
- Manage direct reports through regular 1-2-1’s and setting personal development plans
- Extensive experience as an artist with multiple shipped titles displayed in a strong, relevant, digital portfolio
- Previous experience as a Senior or Lead Artist in the games industry
- Extensive experience in setting up environments, materials, lighting and optimising all assets and aspects of Unity
- Experience with: Maya, 3DMax or equivalent
- Experienced with Photoshop or other 2D software
- Experience working in varied art styles
- Experience with shaders and real-time rendering pipelines
- PBR workflow experience (Substance Painter / Designer)
- Visual art skills, e.g. illustration, graphic design, VFX experience
- Strong observation and research skills
- Strong knowledge of the video game industry and awareness of the video game development processes
- Strong understanding of art fundamentals Experience working in an Agile workflow
- All relevant qualifications considered
- Start your day any time between 9:00am and 11:00am
- 35 working hours per week with a flexible 1 hour lunch break
- Annual leave + company gazette public holidays + leave for your birthday!
- Up to 10 days discretionary annual leave during the end of year holiday break
- 1 day off if you’re moving house
- A personalised development plan mapped against our clear development framework
- Company private healthcare cover in-patient and out-patient for employee, spouse and children
- Access to mental health support via Plumm (includes 4 free video counselling sessions per month) as well as in-studio wellbeing programmes and support
- Potential for annual performance bonuses
- State of the art office facilities
- Constantly improving tools and workflow so you can focus on creativity
- Fast decision-making to allow you to thrive
- Quarterly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included
- Free juice, hot drinks, and fruit
- Many free team parties to celebrate team and game milestones
- Employee referral bonus (up to MYR5,000!)
- Opportunity to attend and speak at global events as a Double Eleven Ambassador
- Sponsored team activities
- Opportunity to contribute to our internal Employee Diversity and Equality Network
- Free game codes, game swag and merchandise
- Maternity, paternity, adoption and dependent leave available
- Free on site parking